// Needed initialisations for JIP players
waituntil { !isnil "X_LOADED" };

if (X_JIP) then {
	if (!isnil "norrn_revive_jipdialogtime") then {
		if ((norrn_revive_jipdialogtime) > 0) then {
			norrn_revive_jipdialog = true;
		};
	};
};